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Resident Evil 2, known in Japan as Biohazard 2, is a 1998
survival horror video game originally released for the PlayStation.
Developed by Capcom as the second installment in the Resident Evil
series, its story takes place two months after the events of the first
game, Resident Evil. It is set in Raccoon City, an American community
whose residents have been transformed into zombies by the T-virus, a
biological weapon developed by the pharmaceutical company Umbrella. In
their escape from the city, the two protagonists, Leon S. Kennedy and
Claire Redfield, encounter other survivors, and are confronted by
William Birkin, the mutated creator of the even more powerful weaponized
pathogen, the G-virus.The gameplay of Resident Evil 2 focuses on
exploration, puzzle solving and combat, and features typical survival
horror elements such as limited saves and ammunition. The game's main
difference from its predecessor is the "Zapping System", which provides
each player character with unique storylines and obstacles. Resident
Evil 2 was directed by Hideki Kamiya, produced by Shinji Mikami —
director of the first Resident Evil — and developed by a team of 40–50
people over the course of 21 months.
Resident Evil, known in Japan as Bio Hazard, is a survival horror
video game developed and released by Capcom originally for the
PlayStation in 1996, and is the first game in the Resident Evil series.
It is Capcom's best-selling debut game, with sales of over 8.7 million
copies worldwide. The game's plot follows Chris Redfield and Jill
Valentine, members of an elite task force known as S.T.A.R.S., as they
investigate the outskirts of Raccoon City following the disappearance of
their team members. They soon become trapped in a mansion infested with
zombies and other monsters. The player, having selected to play as
Chris or Jill at the start of the game, must explore the mansion to
uncover its secrets.Conceived by producer Tokuro Fujiwara as a remake of
his earlier horror game Sweet Home (1989), the development of Resident
Evil was led by Shinji Mikami. Gameplay consists largely of third-person
action with added emphasis on inventory management, exploration, and
puzzle solving. Resident Evil establishes many conventions seen later in
the series, including the control scheme, inventory system, save
system, and use of 3D models superimposed over pre-rendered backgrounds.