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Star Trek: Elite Force II is a first-person shooter video game developed by Ritual Entertainment and published by Activision. It was released on June 20, 2003 for Microsoft Windows and later for Apple Mac OS X. Elite Force II is a sequel to 2000's Star Trek: Voyager – Elite Force. Whereas the original game was powered by the first version of id Software's id Tech 3 engine, Elite Force II is based on a heavily modified version of the Quake III: Team Arena engine with Ritual's ĆberTools GDK, allowing for expansive outdoor environments and higher quality facial animations.
Metropolis Software's Soldier Elite is like a low-budget, direct-to-video version of Metal Gear Solid. It doesn't have the big names, the peerless production values, or the engaging, intricate plotline. Instead, this Polish-developed third-person stealth action game is saddled with frustrating, half-realized sneaking mechanics, English-as-a-second-language voice acting, and very little inspiration or originality. In short, this is a bad facsimile of a much better game and has a hard time justifying its existence.The basic controls use a standard WASD keyboard-and-mouse configuration, though there are a few goofy quirks tossed in there for good measure. You can modulate the speed of White Fox's movement using the mouse wheel, which goes from sneaking, to walking, to running. The faster you move, the more noise you make, though even at his fastest gait, White Fox's movement is pretty sluggish, and even though enemies can hear your footsteps through walls if you run too fast down a hallway, they're all but oblivious to gunfire. This kind of inconsistency in the enemy's response to your presence is the cause of much frustration in Soldier Elite. On the default difficulty setting, you'll regularly find yourself spotted by enemies so far away that they don't even appear on your minimap, and it's basically impossible to discern where their line of sight begins or ends.